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The Most Innovative Gaming Experience Of 2021


What is a Rubik’s Cube?

The Rubik’s Cube is a 3-D puzzle designed in 1974 by Hungarian artist and engineering teacher Ernő Rubik. Initially called the Sorcery Shape, the puzzle was authorized by Rubik to be sold by Ideal Toy Corp. in 1980 through finance manager Tibor Laczi and Seven Towns originator Tom Kremer. Rubik’s Cube won the 1980 German Round of the Year unique honor for Best Puzzle. As of January 2009, 350 million cubes had been sold around the world, making it the world’s top-selling puzzle game. It is generally viewed as the world’s top-of-the-line toy. 

On the original Rubik’s Cube, every one of the six sides was covered by nine colored stickers: white, red, blue, orange, green, and yellow. Some later forms of the cube have been enhanced to include larger plastic pieces to avoid wear and tear. 

In early cubes, the position of the colors shifted from side to side. An inner rotation component empowers each face to turn autonomously, along these lines to mix up the colors. For the puzzle to be solved, each face should return to a solid color. Similar puzzles have now been delivered with different numbers of sides, measurements, and stickers, but not all are by Rubik.

Types of Rubik’s Cube

  • Classic 3x3x3 Rubik’s Cube – your collection is not complete without it.
  • Mirror Cube (or Mirror Blocks) – the favorite 3x3x3 model of many cubers.
  • Megaminx – a Rubik’s with 12 faces.
  • A big cube, 7x7x7. If you can solve these, then you can solve any size.
  • Skewb.
  • Square-1.
  • 3x3x4 Cuboid.
  • 3x3x3 Mastermorphix.

Methods of solving Rubik’s Cube:

White Cross: Let’s begin with the white face. First, we have to make a white cross paying attention to the color of the side centerpieces. Use this stage to familiarize yourself with the puzzle and see how far you can get without help. This step is relatively intuitive because there are no solved pieces to watch out for. Just practice and don’t give up easily. Try moving the white edges to their places, not messing up the ones already fixed.

White Corners: In this step, we have to arrange the white corner pieces to finish the first face. If you are very persistent and you manage to do the white cross without help, then you can try to do this one as well. If you don’t have patience, I’ll give you some hints.

Twist the bottom layer so that one of the white corners is directly under the spot where it’s supposed to go on the top layer. Now, do one of the three algorithms according to the orientation of the piece, aka. in which direction the white sticker is facing. If the white corner piece is where it belongs but turned wrong, then first, you have to pop it out.

Second Layer:

Until this point, the procedure was pretty straightforward, but from now on, we have to use algorithms. We can forget the completed white face, so let’s turn the cube upside down to focus on the unsolved side.

In this step, we are completing the first two layers (F2L). There are two symmetric algorithms we have to use. They’re called the Right and Left algorithms. These algorithms insert the front edge piece from the top layer to the middle layer while not messing up the solved white face.

If none of the pieces in the top layer are lined up like the images below, then turn the top layer until one of the edge pieces in the top layer matches one of the images below. Then follow the matching algorithm for that orientation.

If an edge piece is incorrect in its place in the second layer, then we have to apply the algorithm twice. First, we must pop it out, inserting another one in its place.

The possibility of a dynamic Rubik’s Cube showing something other than colors seems like an oddly magnificent thought. It’s fun, portable, and has a little something for everyone. Above all, it’s brazenly creative. 

The Wowcube, as this little gadget is called, is the brainchild of a 13-year-old YouTuber by the name of Savva Osipov. “Consider the possibility that to put characters and interactivity on Rubik’s Cube surface and control the game by curving, inclining, and shaking,” he thought. His father, innovator, and business person, Ilya Osipov, was dazzled by the thought, which is precisely why the Wowcube has a particularly ever-enduring allure. Together, the father-son pair decided to get the ball rolling, and the Wowcube was conceived. 

Based on the structure of a 2×2 Rubik’s Cube, the Wowcube includes small, high-goal microdisplays incorporated into every one of the cube’s 24 squares, rather than the customary colored stickers. The gaming cube looks and moves precisely like a Rubik’s Cube would, permitting you to flip, turn, and pivot components. This very association shapes the system of the Wowcube’s gaming interface, enabling you to play not by pounding catches or pulling triggers, but by turning portions of the block – or as an eight-year-old called it, “video Lego.” 

The Wowcube includes eight processors housed inside the cube’s eight individual little cubelets. It additionally runs on an open-source programming interface that permits payers to build up their games to run on the Wowcube. The expectation is to empower anybody to plan their own games/puzzles/learning-practices for the Wowcube, a component that should just assist in extending its allure further! 

At its heart, however, the Wowcube is a splendid combination of the traditional and present-day with a block that is magnificently material in the manner it satisfyingly clicks when you turn it and different showcases that should keep you drawn in for quite a long time. When you’re finished with the Wowcube, you can simply pop it onto its charging base, and the cube’s screens become useful gadgets, showing things like the date, time, climate, warnings, and significantly more! The Nintendo Switch wishes it were this sharp and imaginative!


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